Grabbing Ledge: A music stand extends from Big Band's shoulder region and folds over the ledge to grab onto it. Big Band's posture while sleeping is inspired by his pose when losing to time in Skullgirls. Upon waking up, a small steel mallet pops up from around his neck and hits him in the back of the head, waking him up and prompting him to get back to his feet. As he snores, musical notes float up from his respirator like Z's in a cartoon. Sleeping: Big Band collapses to one knee and lowers his head as he is pulled off to sleep. Recovering from Shield Broken: Big Band violently snaps straight up to attention as he comes back to his senses, his fedora popping up and then landing back on his head as he goes back to his base stance. His hat is lopsided on his head during this. Shield Broken: Big Band staggers in place, the valves on his sides flapping open and closed as steam pressure is let out of them at random. Shielding: Big Band produces a music stand that he plants on the floor in front of him to block attacks. ![]() This is identical to Big Band's back dash in Skullgirls. Spot Dodge: Big Band leans away while bending down on himself, a small arm holding a drumstick that tilts his fedora down as he performs a suave dodge to the side.įorward Roll: Big Band opens the valves on the side of his trench coat and unleashes a burst of sound from each of them, using that force to propel his body forward and spinning to face the other direction.īack Roll: A wheel protrudes from one of Big Band's heels, which he uses to roll himself backward. Jump: Big Band thrusts off the ground with both feet to leap up, his gaze staying fixed ahead of him.ĭouble Jump: Big Band thrusts with his feet in a similar motion to his initial jump, still keeping his gaze level ahead of him.Īir Dodge: Big Band's lower body turns into rocket thrusters that unleash a brief burst of force, allowing Big Band to twist out of the way of attacks while in the air despite his bulk. This mirrors Big Band's dash animation in Skullgirls.Ĭrouch: Big Band takes a knee, both legs protruding from the bottom of his coat as its lower folds spread across the floor. ![]() Both of these walking animations can be seen in Big Band's Skullgirls spritework.ĭash: Music streams from the reed of Big Band's rear saxophone, propelling him along with a thruster in his foot as he slides across the floor. In a one-on-one fight where Big Band will stay facing the opponent, he will moonwalk away from them while continuing to face them. Walk: Big Band shuffles forward, hopping from one foot to another with great strides due to his weight. Idle: Big Band rolls his head from side to side, popping the joints in his neck before stomping down with one foot like a sumo wrestler to resume his base stance. This is derived from one of Big Band's stage entrance animations in Skullgirls.īase Stance: As he stands in place, Big Band slowly bounces up and down exactly like his normal stance in Skullgirls, essentially doing squats in place. P8: Big Band's 16th color palette, a silver and black color scheme.Īnimations: Entrance: Big Band is standing with his back to the screen, playing a lick on a saxophone before putting the instrument away and turning to face forward and assume his base stance as the battle begins. P6: Big Band's 7th color palette, an entirely sepia color scheme.P7: Big Band's 28th color palette, a gray and purple color scheme. P5: Big Band's 9th color palette, a dark purple and gold color scheme. P4: Big Band's 20th color palette, an orange and black color scheme. P3: Big Band's 3rd color palette, a red and silver color scheme. P2: Big Band's 13th color palette, a blue and white color scheme. ![]() His latest case? The Skullgirls.Īlternate Colors:P1: Big Band's standard color scheme. However, with the prowess of Doctor Avian of Lab 8, Ben was reborn as Big Band, a musically-inclined brawler with a knack for detective work and a new outlook on the world. Unbeknownst to him, his squad was corrupted by the notorious Medici Mafia, and Ben's naive perception of the morality of law enforcement almost proved to be his undoing as his squad beat him within inches of his life. Trophy Bio: Ben Birdland was a police officer working to uphold the law and protect the public in the city of New Meridian. His fighting game mechanics combined with his heavyweight status make for a devastating powerhouse that is always trained on the enemy, and his surprising tech allows skilled players to compensate for what downsides his moves may have if used correctly. Rool and general mobility in line with R.O.B.'s movement speed. Most Recent Appearance: Skullgirls (2012)Ĭharacter Type/Style: Big Band is a sturdy heavyweight character with weight equivalent to King K. Character Info: Series of Origin: Skullgirls
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